Showing posts with label survivor. Show all posts
Showing posts with label survivor. Show all posts

Wednesday, November 24, 2010

DeathSpank PS3 Cheats

Easy "Menu Hero" trophy:
Select "Settings" at the main menu. Choose "Global Setting" and maximize the "good" meter and minimize the "evil" meter.

Trophies:

Bronze trophies
Destroyer of Chickens - Kill 100 Chickens.
Can't Kill Me... - Resurrect at an Outhouse.
Extermination - Destroy all 3 Queen Greems.
Man In The Hole - Complete 6 Spelunker Quests.
I'm an Addict - Drink 50 Potions.
Underground Subway - Discover all 30 Teleporting Outhouses.
Menu Hero - Dispense the Good, Vanquish the Evil.

Silver trophies
The Day the Music Died - Kill Sergeant Orque.
Extracurricular Activities - Finish 50 Side Quests.
Justice Dispenser - Kill 2500 Enemies.
Take Back The Knight - Kill Lord Von Prong.

Gold trophies
Mr. Tough Guy - Reach Level 20. Search Amazon.com for ps3 games

Tuesday, November 23, 2010

Sonic And Sega All-Stars Racing PS3 Cheats


Unlockable courses:
Unlock the following courses by spending the corresponding amounts of money:

COURSE - MONEY
Rampart Road (Billy Hatcher) - $5,000
Dark Arsenal (Sonic The Hedgehog) - $5,500
Pinball Highway (Sonic The Hedgehog) - $6,500
Sewer Scrapes (House Of The Dead) - $7,000
Lost Palace (Sonic The Hedgehog) - $7,500
Sandy Drifts (Super Monkey Ball) - $8,000
Rokkaku Hill (Jet Set Radio Future) - $8,500
Rocky-Coaster (Samba de Amigo) - $9,000
Highway Zero (Jet Set Radio Future) - $9,500
Deadly Route (House Of The Dead) - $10,000
Ocean Ruin (Sonic The Hedgehog) - $10,500
Bingo Party (Sonic The Hedgehog) - $11,000
Lava Lair (Billy Hatcher) - $11,500
Monkey Target (Super Monkey Ball) - $12,000
Thunder Deck (Sonic The Hedgehog) - $12,500

Unlockable characters:
Unlock the following characters by spending the corresponding amounts of money:

CHARACTER - MONEY
Ulala (Space Channel 5) - $12,500
Jacky Bryant and Akira Yuki (Virtua Fighter) - $18,500
Chuchu Pilots (Chuchu Rocket) - $25,500
Opa-Opa (Fantasy Zone) - $32,500

Unlockable music:
Unlock the following music tracks by spending the corresponding amounts of money:

MUSIC - MONEY
Bossa Nova of Briny Air (Billy Hatcher) - $2,500
Metal Scratchin’ (Sonic The Hedgehog) - $2,500
Carnaval (Samba de Amigo) - $2,500
Back 2 Back (Sonic The Hedgehog) - $2,500
Into the Dark (House Of The Dead) - $2,500
Party Game 1 (Super Monkey Ball) - $2,500
Sneakman (Toronto Mix) (Jet Set Radio Future) - $2,500
Party Game 2 (Super Monkey Ball) - $3,000
Bum Bum (Samba de Amigo) - $3,000
What U Need (Sonic The Hedgehog) - $3,000
Can You Feel the Sunshine? (Sonic The Hedgehog) - $3,000
Aura of Dread (House Of The Dead) - $3,000
Jack in the Box (Billy Hatcher) - $3,000
Bingo Highway (Sonic The Hedgehog) - $3,000
Funky Dealer (Jet Set Radio Future) - $3,000
Crank the Heat Up (Sonic The Hedgehog) - $3,500
Volcanic Orchestra (Billy Hatcher) - $3,500
Ultra Heaven (Super Monkey Ball) - $3,500
Theme of the Magician (House Of The Dead) - $3,500
Super Sonic Racing (Sonic The Hedgehog) - $3,500
A New Day (Sonic The Hedgehog) - $3,500
Vamos A Carnaval (Samba de Amigo) - $3,500
Windy and Ripply (Sonic The Hedgehog) - $4,500
EGGMAN Instrumental (Sonic The Hedgehog) - $4,500
Monkey Race (Super Monkey Ball) - $4,500
Restoration of Terror (House Of The Dead) - $4,500
Be Cool, Be Wild and Be Groovy (Sonic The Hedgehog) - $5,500
Billy’s Courage (Billy Hatcher) - $5,500
Mambo de Verano (Samba de Amigo) - $5,500
Fly Like a Butterfly (Jet Set Radio Future) - $5,500

Starting Boost:
To get a boost at the start of a race, during the pre-race countdown, hold [Accelerate] just before "3" fades.

Taunt:
To perform a taunt, press [Use Item] when not holding an item while driving.

Trophies:

Bronze trophies
True Blue - Earn your Blue Sega License.
Amber De Amigo - Earn your Amber Sega License.
Now There Are No Limits! - Win your first Grand Prix Cup.
Time Stalker - Set a Personal Best Time on any Time Trial course.
Shadow Dancing - Defeat a Staff Ghost on any Time Trial course.
Mega Driver - Score AAA on any mission.
Crazy Box - Pass every mission.
Dreamarena - Play with a Friend online.
Racing Hero - Win any race online.
Lucky Dime - Purchase any item from the Shopping Menu.
High Roller - Purchase every item from the Shopping Menu.
Classic Collection - Win a race as each racer.
Power Drift - Perform a fifteen second Drift.
Turbo - Perform twenty Turbo-Boosts within a single lap of any event.
Triple Trouble - Perform three Tricks in one jump and make the landing.
Gaining Ground - Get a Turbo-Boost Start to any event.
Wheels of Fire - Perform a Turbo-Boost Start across 3 consecutive events.
Rolling Start - Complete Sonic's Test Drive.
Road Rampage - Take out three opponents with one All-Star Move.
After Burner - Take out three opponents with one triple-weapon.
Up 'N' Down - Take out a racer by manually directing an item.
Streets of Rage - Ram an opponent off the course without using a Weapon or Power-Up.
Wonder Boy - Win a race by crossing the finish line in reverse.
Altered Beast - Win a race while using an All-Star Move.
Last Survivor - Finish the first lap in last position and go on to win the race.
Super Hang-On - Win the race holding first place on each lap.
Project Rub - Complete any Race event without collisions.
Enduro Racer - Play one hundred events including any race, mission or time trial in any mode.
Sonic Unleashed - Use Sonic's All-Star Move to take out Dr. Eggman and show him who's boss!
Feel the Magic - Use Amy's All-Star Move to send Sonic dizzy with love!
Working Man - Use Ryo's All-Star Move to take out Jacky and Akira and show them who's the ultimate martial artist!
Giant Egg - Use Billy's All-Star Move to squash the Crows!
Top Skater - Perform three tricks in one jump with Beat on Tokyo-to - Shibuya Downtown.
The Chariot - Use Zobio and Zobiko to send one hundred Curien Mansion Creatures back to the grave.
Cat Mania - Summon the giant KapuKapu and gobble up Big the Cat for mouse revenge!

Silver trophies
Red Out - Earn your Red Sega License.
Virtual Bronze - Earn your Bronze Sega License.
Captain Silver - Earn your Silver Sega License.
Welcome to the Next Level! - Win every race within a Grand Prix Cup.
To be this good takes AGES! - Win every Grand Prix Cup.
Fighters Megamix - Take out an opponent with each character's All-Star Move.
Clock Work - Set a Personal Best Time on every Time Trial course.
Ghost Master - Defeat a Staff Ghost on every Time Trial course.
Magical Sound Shower - Race to every piece of music.
Top of the Class - Score AAA on every mission.
Outrunner - Lap a trailing player in a race online.
Death Adder - Take out opponents with items one hundred times online.
SEGA World - Complete a race on each course in Grand Prix, Single Race or Time Trial mode.

Gold trophies
Golden Acts - Earn the Gold Sega License.

Platinum trophy
Ultimate Collection - Earn all Bronze, Silver, and Gold trophies.

Fallout: New Vegas PS3 Cheats

Easy experience:
To easily gain experience, you will need 30 Speech skill and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root in one of the tents. Ask him about his name, and then an option will display for a 30 Speech skill attempt. You can keep saying "Bitter-Root. You have an unusual name.", and each time you say it, you can do the Speech attempt again. Simply say "Bitter-Root. You have an unusual name.", do the Speech attempt, ask to talk about something else, and then repeat as desired.

This trick requires 30 Speech skill or the "Confirmed Bachelor" perk and friendly with NCR. Go to HELIOS One, and a woman will talk to you. After she allows you access to HELIOS One, you will be able to start the "That Lucky Old Sun" mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Continue with the mission until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5. Full Region (Emergency Output Level)". Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one....." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.

After reaching a Speech skill of 50, you can persuade Old Ben to offer his escort services to the local bar. Old Ben is sitting by a fire close to The King headquarters in Freeside. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can talk to him again and repeat the same Speech Challenge again as many times as desired.

This trick requires a high Speech skill and 8 Intelligence. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and will give you multiple quests. Accept the interrogation quest, then go meet with the woman upstairs to begin the quest. When you get in the room to talk to Sirus, pick the "Intelligence" option first, the "Speech" option next, and then the "Intelligence" option. Any of the three "Intelligence" options work. Then, select the "Speech" option, and cycle through the "Intelligence" options. You will gain 50 XP each time that you cycle through the options.

This trick requires a Medicine skill of at least 35. Once your character gains access to the main strip, find Victor outside the Lucky 38 casino. He will tell you that Mr. House wants to meet you. Follow him inside and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask "Who exactly are you, Mr. House?", then select "You appear to be a computer, not a man". After that, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants." After that, you will be awarded 35 experience points (or 39 experience points if you have the Swift Learner perk). Repeat as desired.

Go to a casino and play roulette. No matter if you win or lose, you will gain 100 experience points.

Unlimited caps:
Go to a weapons or armor merchant that has two of the same weapon or armor for sale. Purchase the overall most expensive item at the lowest condition. For instance, if he has two Raider Sadist Armors at 35% and 75%, but also has two Flamers at 15% and 7%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Purchase it again and sell it back. On the second or third time you sell it and buy it back again, it will appear in you inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they run out of money.

In Guardian Peak you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave. When you get to the entrance of the cave with him, he will speak and you can continuously ask for his rifle, which he will give you along with ammunition. Note: This is best done after earning the perk that allows for over encumbered fast travel.

Switching ammunition:
When you have more than one type of ammunition for a weapon, press UP to switch ammo types.

Monorail entry:
In Camp McCarran where the monorail directly to the strip is located, you can gain entry to the monorail. Take the long way around and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier cannot see you. Crouch and sneak up to this soldier from behind. You may hear the phrase indicating that if you get any closer they will have to shoot you. However, as long as you remain hidden, it may flash "Detected" briefly for a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. Be careful when returning to the monorail from the strip; you will probably be shot. However as soon as you enter the monorail it resets, and you can again ride it back to the strip. By using this trick you can bypass many quests, and can skip directly to meeting Mr. House and finding the person who shot you.

Thump-Thump location:
Thump-Thump is a grenade launcher that is located where all the ants are found, underneath the solar panels when you help the Boomers.

Missing explosive skill book:
Every Skill has a designated skill book. One seems to be missing. There seems to be only three explosive skill books where there are supposed to be four. This last skill book can be found on the desk in the office of the "Ranger Station Foxtrot". The other three can be found in "Nellis Air Force Base", "Sloan", and "Mojave Outpost".

Enemies catch on fire without firing weapon:
Use the .50 machine gun incendiary ammunition on the anti-materiel rifle. Target an enemy with V.A.T.S. The enemy will catch on fire without even firing at them.

Euclid's C-Finder location:
You can locate the field "gun" for the ARCHIMEDES weapon by entering the Freeside's East Gate and locating the two children chasing each other during daylight. Talk to the one holding a toy gun. You can purchase the gun for 1,000 caps or 20 caps with Barter at level 45 or greater. To use the weapon you must supply the power to ARCHIMEDES II during the "That Lucky Old Sun" mission.

Easy Stealing:
To easily steal something in front of the owner, press R3 and drag it around a corner. Use sneak to make sure that you are now hidden from their view. Steal the item. You will lose karma but they will not try to kill you.

Better quality items:
Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.

Weapon locations:
Find the following weapons in the corresponding locations:

WEAPON - LOCATION
.357 Magnum Revolver - Lucky: In Primm, in the floor safe inside the cashier's area of the Vikki and Vance Casino.
.44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
9mm Pistol - Maria: On Benny, when you kill him.
9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe.
Alien Blaster - At the Hovering Anomaly.
BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf.
Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster.
Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius.
Cleaver - Chopper: On the stove of Wolfhorn Ranch.
Combat Knife - Chance’s Knife: In Chance's Grave.
Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling.
Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove.
Euclid's C-Finder - On the Freeside Streets, carried by Max, in and around Nick and Ralph's.
Fat Man - In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Wild Wasteland must be taken.
Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
Hunting Shotgun - Dinner Bell: At the Old Nuclear Test Site, inside the shack.
Laser Pistol - Pew Pew: After completing "The Legend Of The Star" quest, it will be on the body of Allen Marks.
Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the Food Production level.
Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
Machete - Liberator: In Nelson, carried by Dead Sea.
Minigun - CZ57 Avenger: In the Devil's Throat, inside, at the back of the container trailer, by the dead body.
Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit.
Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
Oh, Baby! - In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
Pulse Gun - In the Armory Cache, Vault 34.
Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson.
Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove.
Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
Straight Razor - Figaro: In the back of King's School of Impersonation, owned by Sergio.
Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird.
That Gun - In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
This Machine - At the end of the "Dealing With Contreras" quest, it will be a reward from Contreras for not turning him in.
Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.

Skill book locations:
Find skill books in the following locations:

Tales Of A Junktown Jerky Vendor (Barter)
SKILL BOOK - LOCATION
1. Allied Technologies Offices - In the room to the west of the entrance room, in the southwest corner.
2. Cap Counterfeiting Shack - On the suitcase by the bed, in the back room of the cellar.
3. Primm - Inside the Bison Steve Casino, on the floor behind the gift shop counter.
4. Vault 22 (Pest Control) - Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.

Nikola Tesla And You (Energy Weapons)
SKILL BOOK - LOCATION
1. Hidden Valley - In Bunker L1, in the white plastic bin by the desk in Schuler's office.
2. Old Nuclear Test Site - On the small table opposite the entrance, inside the irradiated shack.
3. REPCONN HQ - Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
4. REPCONN HQ - On the second floor, in the northeast server room, on the table with the terminal in the far corner.

Duck And Cover! (Explosives)
SKILL BOOK - LOCATION
1. Mojave Outpost - Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
2. Nellis AFB - Inside Mother Pearl's barracks, on the bookshelf.
3. Sloan - Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.

Guns And Bullets (Guns)
SKILL BOOK - LOCATION
1. Gomorrah - In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office.
2. Nevada Highway Patrol Station - In the first room you come to after the entrance, on a desk near the door that leads to the cells.
3. Raul's Shack - In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
4. Vault 34 - On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.

Pugilism Illustrated (Hand-to-Hand)
SKILL BOOK - LOCATION
1. Fisherman's Pride Shack - On the bedside table inside the shack.
2. Nipton Road Rest-stop - Inside the store marked "Lester", on one of the wooden bookcase shelves.
3. The Tops Casino - On a small table near the pool tables, in the Presidential Suite.
4. Vault 11 - Inside the living quarters, in Female Dorm #1, by the fallen dresser.

Tumblers Today (Lockpick)
SKILL BOOK - LOCATION
1. Bitter Springs Recreation Area - Inside the office shack to the west, on the desk in the smaller of the two rooms.
2. Silver Peak Mine - Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
3. The Prospector's Den - Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
4. Wolfhorn Ranch - Inside the farmhouse, under the door-less refrigerator.

D.C. Journal Of Internal Medicine (Medicine)
SKILL BOOK - LOCATION
1. Follower's Safehouse - On the bedside table shelf, in the second room.
2. HELIOS One - On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there.
3. Mesquite Mountains Crater - Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio.
4. Novac - Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.

Grognak The Barbarian (Melee Weapons)
SKILL BOOK - LOCATION
1. Cannibal Johnson's Cave - On the sleeping mattress near the ham radio, close to the campfire.
2. Cottonwood Cave - Inside the Headquarters building, on the upper floor, on the bedside table's shelf.
3. Hidden Supply Cave - On one of the cave's large metal crates.
4. Jacobstown - On the floor next to the cooker, inside the eastern bungalow, near the pond.

Dean's Electronics (Repair)
SKILL BOOK - LOCATION
1. Abandoned BoS Bunker - On the metal sill, opposite the reloading bench, inside the office area.
2. Nellis Air Force Base - Inside Loyal's workshop shed, on the long metal counter.
3. Sloan - Inside the barracks, on the shelf between the dino toy and radio.
4. Southern Nevada Wind Farm - Inside the shack, on the table with the clipboard.

Big Book Of Science (Science)
SKILL BOOK - LOCATION
1. Brewer's Beer Bootlegging - In the basement of the shack, on the table with the chemistry equipment.
2. Camp Forlorn Hope - Inside Major Polati's tent, on the desk in the far right corner.
3. Nipton - On the mayor's desk, on the top floor of the town hall.
4. REPCONN Headquarters - Inside the HQ, on a shelf in the Gift Shop store-room.

Chinese Army - Spec. Ops Training Manual (Sneak)
SKILL BOOK - LOCATION
1. Camp Searchlight - In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
2. Goodsprings - Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
3. NCR Sharecropper Farms - In the ranch house near the four fertilizer hoppers, by the corner desk.
4. Vault 3 - On the low bookcase, inside the executive dorm.

Lying, Congressional Style (Speech)
SKILL BOOK - LOCATION
1. Brooks Tumbleweed Ranch - On an open locker shelf, in the upstairs room with the chessboard.
2. Cerulean Robotics - On the floor among the desks in the office.
3. Lucky Jim Mine - Inside the shack, below the Varmint rifle, to the right of the empty fridges.
4. NCR Correctional Facility - In the Administration Building, on the desk in the darkened room opposite Eddie's room.

Wasteland Survival Guide (Survival)
SKILL BOOK - LOCATION
1. Lone Wolf Radio - Inside the radio trailer, near the Scrap Electronics and mattress.
2. Matthews Animal Husbandry Farm - Top balcony of the northern barn, near the barrel.
3. Mesquite Mountains Campsite - Inside the westernmost tent, behind the rolled-up bedding.
4. Scavenger Platform - On the Northern Platform section, among the other books by the fallen metal shelf.

Hollow Rock locations:
Find the Hollow Rocks in the following locations. The Hollow Rocks contain various equipment and ammunition.

HOLLOW ROCK - LOCATION
1. Northern Passage - On the eastern rock wall, near the grave and "The Sun Is Killing Me" graffiti.
2. Ruby Hill Mine - Part of the rock wall, just to the right of the door.
3. Charleston Cave - Part of the rock wall, just to the right of the door, by the heart graffiti.
4. Silver Peak Mine - Part of the wall, just to the right of the shack through which you enter.
5. Vault 22 - On the north bank, across from the "Keep Out" sign, by the entrance.
6. Jacobstown - Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
7. Remnants Bunker - About 10 feet north of the entrance, part of the rock wall.
8. Chance's Map - Adjacent to the dirt map, with "The Sun Is Killing Me" graffiti on it.
9. Bloodborne Cave - Just to the right of the cave entrance.
10. Cannibal Johnson’s Cave - Just to the right of the cave entrance.
11. Fisherman’s Pride Shack - By the campfire, north-west of the shack.
12. Camp Guardian - Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
13. Follower’s Outpost - Built into the steps of the signal box structure.
14. Boulder Beach Campground - By the side of the road, north-west of the jetties, with "The Sun Is Killing Me" graffiti.
15. Cazador Nest - Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
16. Tribal Village - At the start of the Ravine Path, close to the corpses and tents.
17. Makeshift Great Kahn Camp - On the west side of camp, near the desert plants.
18. Yangtze Memorial - At the base of the south steps, with the peace symbol graffiti.
19. Goodsprings Cave - Just to the right of the cave entrance.
20. Primm - Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
21. Jack Rabbit Springs - South of the pools of radiation, on the shore of the Dry Lake.
22. Morning Star Cavern - By the entrance to the cavern, by the bones and the explosive crate.
23. Crescent Canyon West - In the canyon, on the west exit slope, adjacent to a rusting car husk.
24. Crescent Canyon East - On the east exist slope, just after the rail bridge.
25. Vault 11 - Just to the right of the entrance.
26. Black Rock Cave - Just to the north of the fallen radar dish.
27. El Dorado Dry Lake - West of the Savaged Brahmin, in the sands of the Dry Lake.
28. Hidden Valley - West of the eastern bunker, with the "no missile" and heart graffiti.
29. Powder Ganger Camp East - Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
30. Primm Pass - Close to the Brahmin bones, on the western end of the pass.
31. Dead Wind Cavern - On the south rock wall slope, around 20 to 30 feet from the entrance.
32. Hidden Supply Cave - To the left of the cave entrance, with the "no missile" graffiti.
33. Walking Box Cavern - Around 20 to 30 feet east of the cavern entrance.
34. Broc Flower Cave - At the foot of the entrance slope, with "The Sun Is Killing Me" graffiti.
35. Abandoned BoS Bunker - With the small cluster of rocks and shale on the slope leading up to the bunker grating.
36. Techatticup Mine - To the right of the entrance, with the white blocks graffiti.
37. Lucky Jim Mine - Slightly beyond the shack, near the wooden cart.
38. Searchlight North Gold Mine - On the flat rock bank to the south of the entrance hole.
39. Searchlight East Gold Mine - Southeast of the entrance; climb on the pile of rock and shale to reach it.
40. Cottonwood Cave - On the road between the two sets of crucifixion poles, with "The Sun Is Killing Me" graffiti.
41. Bradley's Shack - On the west side of the entrance, by the small valley landslide.
42. Fire Root Cavern - At the foot of the entrance slope, on the left.

Hidden Snow Globe locations:
Find the Snow Globes in the following locations:

SNOW GLOBE - LOCATION
Goodsprings - In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower.
Mormon Fort - In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase.
Test Site - In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
The Strip - In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table.
Nellis AFB - In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural.
Hoover Dam - In Hoover Dam, on a desk in the visitor's center, by a terminal.
Mt. Charleston - In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.

Caravan Card locations:
Find Caravan Cards and people to play the card game against in the corresponding locations:

CARAVAN CARD - LOCATION
Ambassador Dennis Crocker - In NCR Embassy, play or take.
Blake - In Crimson Caravan Company, purchase cards from Blake.
Chet - In Goodsprings, purchase cards from Chet.
Cliff Briscoe - In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take.
Dale Barton - In The Fort, near the Legate’s Gate. Play or take.
Isaac - In Gun Runners, play Isaac, or get his cards from him using any desired method.
Johnson Nash - In Primm, inside the Vikki and Vance Casino. Play or take.
Jules - In North Vegas Square, near the Squatters. Play or take.
Keith - In Aerotech Office Park, inside Suite 200. Play or take.
Lacey - In Mojave Outpost, propping up the barracks bar. Play or take.
No-bark Noonan - In Novac, in his shack, or around town. Play or take.
Little Buster - In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards.
Old Lady Gibson - In Gibson Scrap Yard, purchase cards from Old Lady Gibson.
Poindexter - In Camp Golf, take them.
Private Jake Erwin - In NCR Embassy, play or take.
Prospector Corpse - In Central Sewers, at Prospector's Rest, inside the sewer. Loot the corpse.
Prospector Corpse - In Deathclaw Promontory, on a corpse, surrounded by deathclaws.
Prospector Corpse - In Nevada Highway Patrol Station, on a corpse, in the cells.
Prospector Corpse - In Prospector's Den, on a corpse, inside the dorm room.
Prospector Corpse - In Prospector's Den, on a corpse, just outside the cave entrance.
Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse - In Scorpion Gulch, on a corpse, near the ramp, in the ravine.
Quartermaster Mayes - In Camp Forlorn Hope, inside his tent. Play or take.
Ringo - In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.

Infinite magazines:
Go to Old Mormon Fort in Freeside, and find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the "I have some medical supplies to drop off" option. There will then be three options; choose the "Rad-Away" option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them an item, you will gain more fame. After you give them the supplies, choose the "I'd like to buy medical supplies" option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the "Never mind" option. Go back to "Buy medical supplies", and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in' Things (Repair +10), Lad's Life (Survival +10), Meeting People (Speech +10), Programmer's Digest (Science +10), Salesman Weekly (Barter +10), and Today's Physician (Medical -10).

Trophies:

Bronze trophies
New Kid - Reach 10th level.
Ol' Buddy Ol' Pal - Recruit any companion.
Crafty - Craft 20 items.
Mod Machine - Install 20 weapon mods.
Walker of the Mojave - Discover 50 locations.
You Run Barter Town - Sell 10,000 caps worth of goods.
Blast Mastery - Cause 10,000 damage with Energy Weapons.
Love the Bomb - Cause 10,000 damage with Explosives.
Lead Dealer - Cause 10,000 damage with Guns.
No Tumbler Fumbler - Pick 25 locks.
Stim-ply Amazing - Heal 10,000 points of damage with Stimpaks.
New Vegas Samurai - Cause 10,000 damage with Melee Weapons.
Jury Rigger - Repair 30 items.
Hack the Mojave - Hack 25 terminals.
Artful Pocketer - Pick 50 pockets.
Outstanding Orator - Make 50 Speech challenges.
Desert Survivalist - Heal 10,000 points of damage with food.
Old-Tyme Brawler - Cause 10,000 damage with Unarmed weapons.
Know When to Fold Them - Win 3 games of Caravan.
One Armed Bandit - Play 10 spins of Slots.
Little Wheel - Play 10 spins of Roulette.
Double Down - Play 10 hands of Blackjack.
Ain't That a Kick in the Head - Completed Ain't That a Kick in the Head.
All or Nothing - Completed All or Nothing.
Veni, Vidi, Vici - Completed Veni, Vidi, Vici.
Eureka! - Completed Eureka!
No Gods, No Masters - Completed No Gods, No Masters.
Come Fly With Me - Completed Come Fly With Me.
Talent Pool - Completed Talent Pool.
Return to Sender - Completed Return to Sender.
Arizona Killer - Completed Arizona Killer.
You'll Know It When It Happens - Completed You'll Know It When It Happens.
G.I. Blues - Completed G.I. Blues.
That Lucky Old Sun - Completed That Lucky Old Sun.
Volare! - Completed Volare!
The Legend of the Star - Completed The Legend of the Star.

Silver trophies
Up and Comer - Reach 20th level.
The Boss - Reach 30th level.
The Whole Gang's here - Recruit all companions.
Master of the Mojave - Discover 125 locations.
Globe Trotter - Discover all snow globes.
Caravan Master - Win 30 games of Caravan.
The Courier Who Broke the Bank - Get banned from all the Strip's casinos.
They Went That-a Way - Completed They Went That-a Way.
Ring-a-Ding-Ding - Completed Ring-a-Ding-Ding.
The House Always Wins - Completed The House Always Wins.
For the Republic - Completed For the Republic.
Render Unto Caeser - Completed Render Unto Caeser.
Wild Card - Completed Wild Card.

Gold trophies
Hardcore - Play the game from start to finish in Hardcore Mode.

Platinum trophy
Platinum Trophy - Earn all Bronze, Silver, and Gold trophies.

Saw II: Flesh PS3 Cheats

Bonus video:To unlock a bonus video featuring an E3 interview about the game, collect all puzzle pieces, audio tapes, case files, and Billy puppets.

Easy "Old School" trophy:At the "Press Start" screen, press Up(2), Down(2), Left, Right, Left, Right, Circle, X, Start.

Trophies:

Bronze trophies
Start with the Corners - Found your first puzzle piece.
Puzzle of Flesh - Found 1/4 of the puzzle pieces.
Starting to come together - Found 1/2 of the puzzle pieces.
Paper-Mache - Found your first Billy Puppet.
A Little Background - Found your first Case file.
Some light reading - Found 1/4 of the Case Files.
Half the story - Found 1/2 of the Case Files.
Play ME! - Found your first Audio Tape.
Mix Tape - Found 1/4 of the Audio Tapes.
Easy Listening - Found 1/2 of the Audio Tapes.
Router - Beat the best time for the Point to Point Minigame (Normal).
P2P - Beat the best time for the Point to Point Minigame (Insane).
Electrician - Beat the best time for the Polarized Circuit Minigame (Normal).
Jury Rig - Beat the best time for the Polarized Circuit Minigame (Insane).
Chromatic - Beat the best time for the Kaleidoscope Minigame (Normal).
Thinking Three Steps Ahead - Beat the best time for the Kaleidoscope Minigame (Insane).
Gear Grinder - Beat the best time for the Jigsaw Box Minigame (Normal).
Mechanic - Beat the best time for the Jigsaw Box Minigame (Insane).
Running like Clockwork - Beat the best time for the Weapon Case Minigame (Normal).
Second Amendment - Beat the best time for the Weapon Case Minigame (Insane).
Tumbler - Beat the best time for the Dial Puzzle Minigame (Normal).
Forced Perspective - Beat the best time for the Dial Puzzle Minigame (Insane).
Connect the dots... - Beat the best time for the Lights Out Minigame (Normal).
Burned Out - Beat the best time for the Lights Out Minigame (Insane).
Smooth Criminal - Beat the best time for the Lockpick Minigame (Normal).
Master Thief - Beat the best time for the Lockpick Minigame (Insane).
Battering Ram - Defeated 'The Bullish Man'.
Now THAT'S using your head! - Escaped 'The Bullish Man'.
Third time's the charm - Subdued the 'Bullish Man'.
Hedgehog's Dilemma - Donovan died.
Firefighter - Barry died.
Did I fire 6 shots or only 5... - Joseph died.
Hands off - Zeke died.
Compassion - Saved a person that you didn't have to.
Would you like to play a game? - Completed the Eye Surgery Minigame.
You wasted your life - Played on Christmas.
It must be SAW - Played on Halloween.
Path of Flesh - Campbell did not survive his test.
Brought to you by,.... - Watch the credits without skipping.
Old School - Entered the legendary Konami Code.

Silver trophies
Putting it all together - Found all 25 puzzle pieces.
Puppeteer - Found all 7 Billy Puppets.
Journalist - Found all 50 Case Files.
Reel to Real - Found all 20 Audio Tapes.
Henry Jacobs - Freed Henry from the trap.
Sarah Blalock - Freed Sarah from the trap.
Joseph Poltzer - Freed Joseph from the trap.
Carla Song - Freed Carla from the trap.
Solomon Bates - Freed Solomon from the trap.

Gold trophies
Path of Blood - Campbell survived his test.

Platinum trophy
Congratulations - Earn all Bronze, Silver, and Gold trophies.

Wednesday, September 29, 2010

Reality TV

Over the past several years, reality TV has gained much popularity among television viewers all over the globe. The nature of this type of television has been evolving for quite some time, with the existence of court TV, and the development of a number of shows seeking the next big entertainer. Now, there is a reality show that is sure to suit almost any interest and commandeer the attention of a loyal fan base. These shows are fun to watch and interesting to follow; but what if you had the opportunity to actually participate in one?

When raised, this question congers up many images. Many people choose to watch a particular reality show because it coincides with their interests, but when it comes to participation, there is more that must be factored in that interest alone. First, you would want to find a show that you could directly relate to, and meet with at least some success. For example, if you are not a singer, you would not want to seriously audition for a show designed to find the next pop star. The idea is usually to win, so that is what you should set out to do.

Still, choosing a reality show could be difficult. People learn from watching others, and what better way to become familiar with a show and all it entails than to watch and see how it works. The key is to find a show you would enjoy, since remaining on it will take up a lot of your time. Find something that allows you to use your skills and personal attributes. This is important because you will most likely be competing for something. Everyone else around you will carry that same mentality, so it really does become a matter of survival of the fittest.

While reality shows are fun, you're really in it to win. You will want your face to be the one people will look forward to seeing every week, so choose a show where you can really excel. Your choices are numerous and diverse, so you should have no problem finding a show that will suit you. The opportunities are endless. The beauty is that often times you will have the chance to repeat your performance the following year should you not make it to the end of the season. No matter which show you choose, have fun. If you are enjoying your performance, the audience will pick up on that, and it will go far to enhance your ratings.

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